Who Did the Art for Fire Emblem Shadows of Valentia

Thank God y'all're asking about Hidari considering I'm going to give a lecture on her works.

Old fans in modern times might become sceptical over IS choice of atomic number 82 artist for their considering what we got in Iron Awakening and Fates. I could understand that, specially with FE Fates being overtly obnoxious with sexual entreatment on its design (though I personally blame the art director than Kozaki since his design past default is realistic). Will Hidari be the aforementioned? Isn't she the artist who handle Atelier Dusk Trilogy where the series presumably sold only to otakus? Worry not considering she'due south probably THE All-time artist for Fire Emblem in our day.

Allow me evidence her pattern for the principal characters in Dusk Trilogy:

The most striking aspect to her artstyle is her h2o-ink like washed out color. It gaves her artwork a special vibe where everything feels kinda dark or depressing, but with a sure beauty outside of it. Then it's no wonder that she was chosen as the lead artist for Atelier Dusk trilogy. Because that game is about a dying globe and how the chief characters try their best to forestall the inevitable.

But her art isn't just about the colour and the bleak beauty its represent. Hidari's cartoon of grapheme could be extremely detail. But in doing and then, her artwork never go besides decorated with detail as her style of color greatly blend those details into the character. So they might look simple at a glance, but if you look them closely you volition see how she put and then many details into her character. Honestly, she's like Kozaki in that way but with her art style lean more to painting like as opposed to Kozaki whom by default is fairly more realistic.

What makes her ultimately different from Kozaki and have me mumbling to myself "she's going to be PERFECT for FE" everytime I see her artwork on the Sunset Trilogy is her practicality. Her characters are all beautiful in their fashion but in doing and so she makes them looks plausible. Her details on their clothing is not something frivolous or gratuitous that we are usually seen in many ridiculous pattern of JRPGs. In that location'southward always sense to behind why this graphic symbol wear that particular clothing, or having some pocket-sized pack strapped to their waist. When she have absolutely to make her graphic symbol sexually highly-seasoned, she'll make sure that they look beautiful and feels like it's indeed the character themselves who choose to wear their clothes instead of being forced upon past the artist.

And so far I've merely show her designs in the Sunset Trilogy. While the Atelier series is even so a JRPG where fight monsters in it, the central theme and gameplay of the series itself is revolved around abracadabra so as you tin can see most of the designs I posted here looks fairly "domestic". They are not exactly what we would see in a SRPG well-nigh war and epic battle against dragon isn't it? Nosotros've seen her absolutely gorgeous drawing and pattern with Fe Echoes, simply can she fares good when she had to pattern for a completely new FE game? Worry non about that because Hidari's portfolio in graphic symbol design isn't express to Atelier series, but also Toukiden and it'due south subsquent expansion, Toukiden Kiwami, a hunting activeness game (or Monster Hunter clone, if you prefer it that way).

You lot couldn't be more boxing ready than being within a game where it's all about slaying demon on regular basis. Every bit you lot can run into beneath, her design in Toukiden Kiwami is practical too, and of form looking beautiful and stylistic at the same fourth dimension:

  • Ouka
  • Nagi
  • Fugaku
  • Hatsuho
  • Hayatori
  • Ibuki
  • Reki
  • Souma
  • Horo

Pitiful for just giving out list of link, simply I wasn't allowed to mail the pictures here without them being horribly compressed, just this makes me easier to indicate out specific grapheme design so this perchance a amend selection. Equally you can see, Hidari design in Toukiden Kiwami is pretty much battle fix. While nearly her character leans heavily on the fashionable side, we could come across her attending to item to brand them not overtly stylish and take some applied to it. Nagi for example, is your usual big breasted character complete with a cleavage. She used bow and arrows in boxing, and as you lot tin can meet from her outift, she wears what it looks like metallic plate on her left chest. I don't know what information technology is called, but I know that female archer usually wear something similar that so their breast are not in the way when they notched and pulled their arrow. This shows Hidari's attention to item past making certain that Nagi's big rack wouldn't hinder her chore at shooting pointer.

On stylish and applied design, Reki and Souma have the best vouch for it. Reki take special mention though because while she's having a plate armor on her breast that also conveniently shaped similar that, the rest of her dress are pretty much roofing her body. But at the same time though, she doesn't look ho-hum and withal elegant in her ain fashion. It shows Hidari design expertise on incorporating practicality and dazzler.

I concluding thing that I need to mention is that Hidari's character by default, male or female, isn't sameface. I know Kozaki can draw and design character with huge diverseness, look to no other than the No More Heroes character rooster. Just if he wasn't specifically asked to make his blueprint various, his characters tend to exist sameface or to be verbal, templated. You can come across differences between his graphic symbol but most definitely you volition meet repeating pattern of similarity between some characters. To my ascertainment, this mostly happened because Kozaki didn't varied the default expression of his character just enough to make them different to each other (which is why the reason why Maribelle feels and then stand up out in Awakening, since her "haughty" and "prideful" default expression is no one else have in the game).

Hidari on the other hand always brand her grapheme default expression to be different. While the face up shape of her character isn't that varied, simply the expression that each grapheme make is dissimilar enough to non make the viewer dislocated them from i some other. And it's not like she isn't able to depict characters with vastly different shape face AND default expression though. Toukiden Kiwami's characters are exactly that, with Reki being the most stand up out since her face is oval shaped, something that very rare from Japanese animanga aesthetic this day.

I'm going to cease this lecture. In short, Hidari is great and there could be no more than perfect artist for FE beside her. If IS not going to make her the lead artist in FE Switch, I'one thousand going to fly to Japan and fix their role on burn.

Also it'southward Studio Khara, and they're known for the Evangelion movies.

EDIT: Oh damn, I forgot to include her artwork that existence used as cover for Civilization Revolution 2 PS Vita release to show her ability in drawing different characters:

civilizationrevolution2_1564303.jpg

Edited past Shengar

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Source: https://forums.serenesforest.net/index.php?%2Ftopic%2F68254-about-hidari-and-studio-khan%2F

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